Edit your PCB by describing the change
Move a connector, widen the power traces, add a bypass capacitor near U1. Say what you want and the board changes. Every edit is scoped, reviewable and undoable.
Most PCB tools make you find the right tool, select the right object, then open the right dialog before you can change anything. That is fine once you know the software and slow when you do not.
AI editing collapses that to a sentence. You describe the change; the editor works out which objects it touches and applies it. If the request is ambiguous it asks rather than guessing.
The important constraint is scope. A request to move one capacitor must not silently re-route the whole board, so each instruction is classified for the blast radius it should have before anything is applied.
What you get with AI PCB Editing
Say it, do not hunt for it
No mode switching or dialog hunting. Widen all 3V3 traces to 0.5mm does exactly that, across every matching trace.
Scoped, not scattergun
Each instruction is classified for how much of the board it may touch. Fixing one trace never triggers a full reroute you did not ask for.
Reviewable before it lands
Changes arrive as a diff you can approve or reject, so nothing is applied without you seeing it first.
Undo like any other edit
An AI change is a normal entry in the history stack. Undo works exactly as it does for a manual edit.
How it works
- 1
Describe the change
Type what you want in the chat panel, in plain English.
- 2
The request is scoped
The instruction is classified for which objects it may affect, so the edit stays as small as you asked for.
- 3
Review the diff
The proposed change is shown before it is applied. Approve, reject or refine it.
- 4
Verify
DRC re-runs against the edited board so a change cannot quietly break manufacturability.