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ABOUT PCBEDITOR

PCBEditor Copper SignalThree evenly spaced PCB traces draw a letter P. Three holes are drilled and then plated in solid copper, one after another.

Design, Route, Inspect with Native AI.

We're building PCBEditor to shorten the distance from an idea to a board you can actually inspect. AI helps with the work; the circuit, geometry and decisions stay in your hands.

01 / OUR APPROACH

From intent to evidence.

Design is more than generation. Each step should leave something concrete you can understand, edit and check.

01 / INTENT

Start with what it must do.

Describe the purpose and constraints of your board. AI helps turn that intent into parts and connections you can question and change.

02 / GEOMETRY

Work on the real design.

Move between schematic and PCB. Inspect footprints, placement, outline and copper as editable engineering data, not a picture of a board.

03 / EVIDENCE

Know what still needs proof.

Review connections, design-rule findings and exports. A clean-looking board is not proof that its parts, power or intended behavior are correct.

02 / OUR STANDARD

AI should accelerate engineering, not obscure it.

A generated board is a starting point for review, not a claim that the hardware will work. Parts need evidence. Connections need scrutiny. Physical layout needs checks. We want PCBEditor to make uncertainty visible so you know what to verify before fabrication.

03 / WHY WE BUILD

Lower the barrier to building hardware. Keep the standard for trusting it high.

Too many hardware ideas stop between the first sketch and a board someone can review. Researching parts, drawing a circuit, placing components and routing copper often happen in disconnected tools, with the reasoning lost between them.

PCBEditor brings those steps into one workspace. It uses AI to help you move faster without making the output untouchable: you can inspect it, change it and take it into other engineering tools. That is the product we are working toward—not an image that merely looks finished.

04 / KEEP IN TOUCH

Built by RoboDIB for people who make things.

Follow the work, tell us where the workflow falls short, and help shape what PCBEditor becomes.